AI Insights · Timothy · October 2021
Top 5 Cannabis Games on iOS in Sweden Q3 2021
Explore the performance trends of the top 5 cannabis-themed games on iOS in Sweden during Q3 2021, featuring insights on downloads, revenue, and active users.
The third quarter of 2021 witnessed varying trends among the top 5 cannabis-themed games on iOS in Sweden. Here’s a closer look at their performance:
Cheech and Chong Bud Farm from LDRLY showed mixed results in weekly revenue, peaking at around $1K in mid-July and later experiencing fluctuations, ending the quarter at $245. Downloads started at a modest 16 and gradually increased, reaching a high of 83 in late July and early August, before fluctuating and ending at 57. Active users saw a peak of 117 in early August, with a gradual decline to 99 by the end of September.
Weed Inc: Idle Tycoon by Metamoki Inc. saw a significant peak in revenue in late August, reaching approximately $1K, before stabilizing around $262 towards the end of the quarter. The app had a strong start in downloads, peaking at 3.7K in late August, and ending with 1.3K downloads. Active users followed a similar trend, peaking at 8.3K in late August and declining to 4.2K by the end of September.
Bud Farm: Idle Tycoon Game, another LDRLY title, experienced a peak in weekly revenue at $732 at the start of the quarter, with fluctuations leading to a steady end at around $394. Downloads saw an unusual spike to 263 in mid-August, with a general downward trend to 85 by the end of September. Active users mirrored this trend, peaking at 246 in mid-August and ending at 186.
Hempire - Weed Growing Game from LBC Studios Inc. had a notable peak in revenue at $1.2K in late June, followed by fluctuations, and ending the quarter at $113. Downloads showed a peak of 124 in early August, later declining to 45 by the end of the quarter. Active users peaked at 269 in early August, with a decline to 163 by the end of September.
Lastly, Wiz Khalifa's Weed Farm by Metamoki Inc. saw a peak in revenue at $231 in mid-July, with fluctuations and a slight recovery to $64 by the end of September. Downloads peaked at 77 in early August, ending the quarter at 42. Active users showed a peak of 248 in early August, declining to 179 by the end of September.
These insights highlight the dynamic nature of the cannabis gaming market in Sweden during Q3 2021. For more detailed analysis and data, visit Sensor Tower.